􀎞

􀌇

VINEYARD

Vineyard is a mobile app designed to help college students stay productive and connected.

􀉪 lead product designer

􀐬 fall 2024

􀈖 gt ios club

CONTEXT

Background

The Problem

College students often juggle classes, clubs, and part-time jobs without a simple way to stay accountable. In user interviews, students described feeling overwhelmed and unmotivated when progress wasn’t visible or when they lost track of deadlines. Existing tools a Apple Notes or generic to-do apps didn’t provide a sense of community or reward, leaving students disengaged.

My Role

As Lead Product Designer, I managed the full design process from research to high-fidelity prototypes. I conducted user research, defined user flows, created wireframes, and worked closely with developers to ensure feasibility.

PROCESS

Project Timeline

UNDERSTAND & DEFINE

Research

User Interviews

I chose user interviews to better understand students’ motivations and pain points around productivity, and designed open-ended questions to uncover their daily habits, challenges, and expectations in a way that surveys alone couldn’t capture.

  • "What would help you keep track of your daily tasks effectively?”

  • “How do you usually stay motivated to complete tasks?

  • “What’s the most important information you’d want to see when tracking your progress?”

  • “What prevents you from staying productive?”

Secondary Research

According to the American Society of Training and Development, 65% of people achieve goals after making them public, and this rises to 95% when accountability partners are involved .This validated the focus on peer-driven motivation.

Interview Insights

  • 75% said they lose motivation when tracking progress alone.

  • 60% wanted a way to see what friends were accomplishing.

  • All participants said existing task apps felt “too serious” or “too boring.”

Key Takeaways

  • Users crave social accountability to maintain motivation.

  • Productivity tools should feel fun, rewarding, and communal, not rigid or isolating.

  • Visual and social cues can boost consistency and engagement over time.

Design Goals

Based on these insights, I defined the following design goals

  1. Make productivity feel rewarding and social, not like a chore.

  2. Provide instant visibility into both personal and group progress.

  3. Encourage accountability and motivation through peer features and shared milestones.

EXPLORATION & IDEATION

Brainstorming

User Flow

This is the initial flow we came up with to map how students would navigate between core features: starting from a central dashboard for tasks, moving into group spaces for accountability, and ending with a profile area for rewards and personal progress.

Paper Prototyping

PROTOTYPE & TEST

Low-Fidelity Prototype

Based on my research, I created an initial layout that emphasized quick visibility of daily tasks and peer activity, since students consistently expressed a need for a single-page view that balanced personal productivity with social accountability.

“It would really help if I could easily see my tasks in one page”


“Seeing what my friends did would encourage me to do work as well”

“I wish there was a simple way to track my progress”


“I would feel accountable if I saw what my friends are doing”

“I want to feel rewarded for staying productive"


“It'd be great if I could see it [my progress] in a way that feels meaningful and motivates me to keep going"

Usability Tests

Key Objectives

To validate our low-fidelity prototypes, I conducted usability tests with 6 college students. Testing sessions lasted 20–30 minutes and combined task-based scenarios with follow-up interviews.


  • Evaluate if students could quickly understand the dashboard and find their tasks.

  • Test whether the group features motivated accountability and collaboration.

  • Identify usability issues that might prevent consistent engagement.

Discovery

  • Students wanted more information displayed directly on the dashboard (task list + progress).

  • The group tab felt cluttered, and grape-vine progress indicators were confusing.

  • Several users expected a way to see both personal and group progress at a glance, not hidden in separate sections.

  • Profile tab was seen as less useful. Students preferred rewards integrated into the main dashboard.

VISUALS & REFINEMENT

Design Langauge

I built a grape-inspired visual language where users grow vines and earn wines as rewards, with a bold purple palette for identity and SF Pro Display for clarity and readability.

Color

Fonts

High Fidelity Prototype

Information on Dashboard

  • Added individual progress tracking

  • Displayed number of daily tasks at a glance

  • Introduced clear group progress comparisons

Group Tab Components

  • Removed unnecessary items for simplicity

  • Consolidated progress into a single view

  • Used color coding for quick comprehension

Color Indication for Progress

  • Defined progress ranges with distinct colors

  • Improved clarity of group and individual status

  • Reduced confusion from earlier visual metaphors

To-Do List Feature

  • Enabled flexible logging of recurring tasks

  • Introduced daily progress visualization

  • Streamlined entry to reduce friction

Profile Tab Changes

  • Gamified rewards with monthly “Wines”

  • Integrated rewards into the dashboard for visibility

  • Reduced redundancy with other features

CONCLUSION

Reflection and Final Thoughts

Highlights

  • Designed a clean, engaging productivity app with strong visual identity

  • Applied lean research methods under a tight timeline

  • Incorporated user feedback into multiple iterations

  • 85% of testers preferred Vineyard’s dashboard over other products

Opportunities

  • Provide richer prototypes and stronger developer handoff

  • Improve communication and alignment with engineers

  • Increase testing cycles for deeper validation

  • Recruit more diverse participants for research

  • Conduct a competitive analysis to strengthen positioning

Let’s Connect!! Please contact me for more details :)

􀎞

in

􀍕

􀈿